2Emekli Öğretim Üyesi, Hemşirelik, İstanbul OBJECTIVES
To determine the effects of Re-Mission video-game on the quality of life of adolescents cancer patients.
METHODS
Study was conducted on 61 adolescents their ages ranging
between 13 to 18 years, treated between December 2009 and
May 2011 years, at two hospitals in Istanbul. Adolescents
were divided into control (n=30) and cases group (n=31). Data
were collected by the patient information form, FACT-G Quality
of Life Scale and Re-Mission Assessment Scale. Data were
evaluated in regard with appropriate statistical analysis by using
computer.
RESULTS
It was found that there was no significant difference between
groups in the average scores of the quality of life in the first
measurement (p=0.539). In the second and third measurements,
the quality of life scores were significantly higher in the case
group adolescents (the second measurement=71.58±12.13, the
third measurement=86.61±13.24).
CONCLUSION
Re-Mission video game is positively affects the quality of life
in adolescents.